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City car driving 1.4.1 bug patch
City car driving 1.4.1 bug patch









  1. CITY CAR DRIVING 1.4.1 BUG PATCH MOD
  2. CITY CAR DRIVING 1.4.1 BUG PATCH UPDATE
  3. CITY CAR DRIVING 1.4.1 BUG PATCH MODS

0162419 - multiplayer - incorrect handling of corrupted auth tickets in the client.0158920 - multiplayer - voicechat plays the last message after alt tab.California Reskin part 1 including 7 Agricultural Stations and a road layout rework.Time and weather adjustments in photo mode.

CITY CAR DRIVING 1.4.1 BUG PATCH UPDATE

Added support for invite from Steam clientĬhangelog for ATS Update 1.41-2 Gameplay.Released on alongside Wyoming map expansion. in Options - FFB option has got button for reset options to default state.in Options - Controls settings is cut off at the bottom 0169055.fixed issue when trucks couldn be refueled/repaired/setmirrors/etc.game log extended about OS version (added W11).FFB - prevent rattling of Logitech DFGT wheels when no force is applied.FFB: nput: improved auto centering behavior with steering speed dependent wheel force smoothing.If your profile doesnt has MODs, you will se only vanilla sessions in default optionsĪnd dc_mack_anthem: fixed hood position and mirror locators

CITY CAR DRIVING 1.4.1 BUG PATCH MODS

> means: if your profile has MODs you will see sessions with MODs as default There is remake show / not show Convoy sessions by profile.

  • Test that modded sessions in session browser are correctly updating (no visual or other problems) with a lot of different sessions - we weren't able to test it on more than one session.
  • Host session, cancel the hosting and start the hosting process again with a lot of mods.
  • All of your active mods should be on the left, not just mods which have to be unmounted (previous) + some icon/visual changes.
  • Only after confirming lobby creation, there will be blocking screen with progress and only active mods will be calculated.
  • Each frame gives 40ms to calculate mods, will lower UI FPS.
  • Mods for selected lobby should be calculated with higher priority.
  • It should change to "installed" or "wrong version" when processing id done.

    CITY CAR DRIVING 1.4.1 BUG PATCH MOD

    Selected lobbies with mods that are not yet calculated have new description for such mod - "processing".It should shop animating when processing id done. Lobbies with mods that are not yet calculated have new animated icon.After convoy screen is opened, checksums are calculated on background, while player can browse server list.There was a blocking screen showing calculation progress.After opening convoy screen we calculated checksums for ALL mods.We have updated how mods checksum are calculated in session browser.We still work on Convoy, refining and polishing under cover.Force feedback improved and available for more controller types on more systems (Linux).Convoy session modification UI added for MOD compatibility and downloads.Initial MOD support for Convoy multiplayer.Convoy - enable to use external map in Convoy.solution if HQ is missing (if you used a MOD that adds HQ and remove this MOD later).California Reskin Phase 2 ( Eureka, Ukiah, Sacramento, Redding, Truckee, and surrounding areas).These changes have not yet been added to the game, but are expected to be released in a future update: Latest build of the game in the public beta branch Latest version of the game in public branch











    City car driving 1.4.1 bug patch